AI Insights · Timothy · July 2022
Top 5 City Building Games in New Zealand Q2 2022
Discover the performance of the top 5 city building games in New Zealand during Q2 2022, including weekly downloads, revenue, and active user trends.
In the second quarter of 2022, the top five city building games in New Zealand showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared.
Merge County® by Microfun Limited saw a consistent increase in weekly revenue, peaking at approximately $7.7K in mid-April. However, weekly downloads experienced a downward trend, starting from 826 in late March and dropping to 306 by the end of June. Weekly active users remained relatively stable, fluctuating between 1.6K and 1.8K throughout the quarter.
Trading Legend from BUILDING-BLOCKS NETWORK TECHNOLOGY CO., LIMITED showed a notable rise in weekly revenue, reaching around $6.6K in mid-June. Weekly downloads were relatively stable initially but dropped sharply to zero by the end of June. Weekly active users peaked at 1.3K in mid-May before declining to 836 by the end of the quarter.
SimCity BuildIt, developed by Electronic Arts, demonstrated a steady increase in weekly revenue, culminating at approximately $3.2K in mid-June. Weekly downloads saw a significant spike to 689 in mid-April before stabilizing around 300. The game maintained a robust weekly active user base, peaking at 5.6K in mid-April and ending the quarter with around 4.5K users.
Land of Empires: Immortal by Nuverse experienced a gradual rise in weekly revenue, reaching a high of $2.1K in late May. Weekly downloads peaked at 260 in late May before dropping to 113 by the end of June. The game’s weekly active users showed growth, peaking at 210 in late May and settling at 122 by the end of the quarter.
The Simpsons™: Tapped Out, another title from Electronic Arts, saw fluctuating weekly revenue, peaking at around $1.8K in late June. Weekly downloads remained relatively stable, ranging between 171 and 259. Weekly active users were steady throughout the quarter, hovering around 1.2K.
For more detailed insights into the performance of these games and other market trends, visit Sensor Tower.